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Механика [8]
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Механика пассивок
Aegis Shield Block Radius 360 degrees 
Acrobat 1 Fall safe height +60 
Acrobat 2 Fall safe height +100 
Boost Breath 1 Breath Guage +180 
Boost Breath 2 Breath Guage +300 
Clan Aegis 1 P.Def. +3% 
Clan Aegis 2 P.Def. +5% 
Clan Aegis 3+ P.Def. +?? 
Clan Agility Evasion +?? 
Clan Clarity MP Regen per tick +?? 
Clan Cyclonic Resistance Resistance to Wind and Water Attributes +?? 
Clan Empowerment M.Atk. +?? 
Clan Essence MP +?? 
Clan Fortitude Resistance to Shock Attribute +?? 
Clan Freedom Resistance to Hold and Derangement Attributes +?? 
Clan Guidance Accuracy +?? 
Clan Imperium right to open a clan command channel 
Clan Lifeblood HP Regen per tick +?? 
Clan Luck 1 PvE Death = 3.52% Loss 
Clan Luck 2 PvE Death = 3.20% Loss
PvP (No Clan war) = 2% Loss
PvP (Clan War) = 0.50% Loss 
Clan Magic Protection 1 M.Def. +6% 
Clan Magic Protection 2 M.Def. +10% 
Clan Magic Protection 3+ M.Def. +??% 
Clan Magmatic Resistance Resistance to Fire and Earth Attributes +?? 
Clan March Speed +?? 
Clan Might 1 P.Atk. +3% 
Clan Might 2+ P.Atk. +?? 
Clan Morale CP Regen per tick +?? 
Clan Shield Boost Shield P.Def. +?? 
Clan Spirituality 1 CP +6% 
Clan Spirituality 2+ CP +??% 
Clan Vigilance Resistance to Sleep Attribute +?? 
Clan Vitality 1 - HP +3% 
Clan Vitality 2 - HP +5% 
Clan Vitality 3+ HP +?? 
Clan Withstand-Attack Shield Block Rate +?? 
Clear Mind 1 MP regen per tick walking +3.2, standing +2.6 
Clear Mind 2 MP regen per tick walking +4.0, standing +3.2 
Clear Mind 3 MP regen per tick walking +4.3, standing +3.5 
Clear Mind 4 MP regen per tick walking +5.1, standing +4.1 
Clear Mind 5 MP regen per tick walking +5.8, standing +4.7 
Clear Mind 6 MP regen per tick walking +6.2, standing +4.9 
Critical Power 1 P.Atk. on a critical hit +32 
Critical Power 2 P.Atk. on a critical hit +56 
Critical Power 3 P.Atk. on a critical hit +93 
Critical Power 4 P.Atk. on a critical hit +177 
Critical Power 5 P.Atk. on a critical hit +295 
Critical Power 6 P.Atk. on a critical hit +384 
Esprit 1 HP regen per tick while running +2.5, mp regen +0.8 
Esprit 2 HP regen per tick while running +3.0, mp regen +0.9 
Esprit 3 HP regen per tick while running +3.5, mp regen +1.0 
Esprit 4 HP regen per tick while running +4.0, mp regen +1.1 
Esprit 5 HP regen per tick while running +4.5, mp regen +1.2 
Esprit 6 HP regen per tick while running +5.0, mp regen +1.3 
Esprit 7 HP regen per tick while running +5.5, mp regen +1.4 
Esprit 8 HP regen per tick while running +6.0, mp regen +1.5 
Fast HP Recovery 1 HP regen per tick +1.1 
Fast HP Recovery 2 HP regen per tick +1.6 
Fast HP Recovery 3 HP regen per tick +1.7 
Fast HP Recovery 4 HP regen per tick +2.1 
Fast HP Recovery 5 HP regen per tick +2.6 
Fast HP Recovery 6 HP regen per tick +2.7 
Fast HP Recovery 7 HP regen per tick +3.4 
Fast HP Recovery 8 HP regen per tick +4.0 
Fast Mana Recovery 1 MP regen per tick +1.1 
Fast Mana Recovery 2 MP regen per tick +1.5 
Fast Mana Recovery 3 MP regen per tick +1.9 
Fast Mana Recovery 4 MP regen per tick +2.3 
Fast Mana Recovery 5 MP regen per tick +2.7 
Fast Mana Recovery 6 MP regen per tick +3.1 
Fast Mana Recovery 7 MP regen per tick +3.4 
Final Fortress 1 P.Def. +116.875 when HP falls to 30% or less 
Final Fortress 2 P.Def. +129.000 when HP falls to 30% or less 
Final Fortress 3 P.Def. +141.625 when HP falls to 30% or less 
Final Fortress 4 P.Def. +150.375 when HP falls to 30% or less 
Final Fortress 5 P.Def. +159.250 when HP falls to 30% or less 
Final Fortress 6 P.Def. +168.375 when HP falls to 30% or less 
Final Fortress 7 P.Def. +177.625 when HP falls to 30% or less 
Final Fortress 8 P.Def. +187.000 when HP falls to 30% or less 
Final Fortress 9 P.Def. +196.500 when HP falls to 30% or less 
Final Fortress 10 P.Def. +206.125 when HP falls to 30% or less 
Final Fortress 11 P.Def. +215.750 when HP falls to 30% or less 
Final Frenzy 1 P.Atk. +32.9 when HP falls to 30% or less 
Final Frenzy 2 P.Atk. +39.4 when HP falls to 30% or less 
Final Frenzy 3 P.Atk. +46.6 when HP falls to 30% or less 
Final Frenzy 4 P.Atk. +54.6 when HP falls to 30% or less 
Final Frenzy 5 P.Atk. +63.3 when HP falls to 30% or less 
Final Frenzy 6 P.Atk. +72.7 when HP falls to 30% or less 
Final Frenzy 7 P.Atk. +79.3 when HP falls to 30% or less 
Final Frenzy 8 P.Atk. +86.1 when HP falls to 30% or less 
Final Frenzy 9 P.Atk. +93.1 when HP falls to 30% or less 
Final Frenzy 10 P.Atk. +100.2 when HP falls to 30% or less 
Final Frenzy 11 P.Atk. +107.5 when HP falls to 30% or less 
Final Frenzy 12 P.Atk. +114.8 when HP falls to 30% or less 
Final Frenzy 13 P.Atk. +122.1 when HP falls to 30% or less 
Final Frenzy 14 P.Atk. +129.3 when HP falls to 30% or less 
Focus Mind 1 MP regen per tick +1.1 
Focus Mind 2 MP regen per tick +1.5 
Focus Mind 3 MP regen per tick +1.9 
Focus Mind 4 MP regen per tick +2.3 
Focus Mind 5 MP regen per tick +2.7 
Focus Mind 6 MP regen per tick +3.1 
Health Resistance to Bleed, Poison attributes +20% 
Higher Mana Gain 1 MP gained from Recharge +22 
Higher Mana Gain 2 MP gained from Recharge +24 
Higher Mana Gain 3 MP gained from Recharge +28 
Higher Mana Gain 4 MP gained from Recharge +29 
Higher Mana Gain 5 MP gained from Recharge +31 
Higher Mana Gain 6 MP gained from Recharge +32 
Higher Mana Gain 7 MP gained from Recharge +38 
Higher Mana Gain 8 MP gained from Recharge +39 
Higher Mana Gain 9 MP gained from Recharge +41 
Higher Mana Gain 10 MP gained from Recharge +42 
Higher Mana Gain 11 MP gained from Recharge +48 
Higher Mana Gain 12 MP gained from Recharge +49 
Higher Mana Gain 13 MP gained from Recharge +50 
Higher Mana Gain 14 MP gained from Recharge +52 
Higher Mana Gain 15 MP gained from Recharge +53 
Higher Mana Gain 16 MP gained from Recharge +59 
Higher Mana Gain 17 MP gained from Recharge +61 
Higher Mana Gain 18 MP gained from Recharge +62 
Higher Mana Gain 19 MP gained from Recharge +64 
Higher Mana Gain 20 MP gained from Recharge +66 
Higher Mana Gain 21 MP gained from Recharge +72 
Higher Mana Gain 22 MP gained from Recharge +73 
Higher Mana Gain 23 MP gained from Recharge +75 
Higher Mana Gain 24 MP gained from Recharge +76 
Higher Mana Gain 25 MP gained from Recharge +78 
Higher Mana Gain 26 MP gained from Recharge +79 
Higher Mana Gain 27 MP gained from Recharge +81 
Iron Body Fall damage -40% 
Long Shot 1 Bow Range 700 
Long Shot 2 Bow Range 900 
Mana Recovery MP regen per tick +20% when wearing Robes 
Quick Recovery 1 Magic Reuse Time -20% 
Quick Recovery 2 Magic Reuse Time -25% 
Quick Recovery 3 Magic Reuse Time -30% 
Quiver of Holding 1 Weight Limit +30% 
Quiver of Holding 2 Weight Limit +40% 
Quiver of Holding 3 Weight Limit +50% 
Seal of Strife 1 (winner) CP +10% 
Seal of Strife 1 (loser) CP -10% 
Shield Mastery 1 Shield Block Rate +50% 
Shield Mastery 2 Shield Block Rate +70% 
Shield Mastery 3 Shield Block Rate +85% 
Shield Mastery 4 Shield Block Rate +100% 
Skill Mastery (fighter) Chance of "skill critical", based on STR 
Skill Mastery (mystic) Chance of "skill critical", based on INT 
Toughness Resistance to Hold, Sleep, Poison attributes +20% 
Vital Force 1 HP regen per tick while sitting +1.9, mp regen +0.9 
Vital Force 2 HP regen per tick while sitting +2.7, mp regen +1.1 
Vital Force 3 HP regen per tick while sitting +2.9, mp regen +1.2 
Vital Force 4 HP regen per tick while sitting +3.6, mp regen +1.5 
Vital Force 5 HP regen per tick while sitting +4.5, mp regen +1.7 
Vital Force 6 HP regen per tick while sitting +4.7, mp regen +1.8 
Vital Force 7 HP regen per tick while sitting +5.6, mp regen +2.1 
Vital Force 8 HP regen per tick while sitting +6.7, mp regen +2.5 
Weight Limit 1 Weight Limit +100% 
Weight Limit 2 Weight Limit +200% 
Weight Limit 3 Weight Limit +300% 
Wisdom Resistance to Hold, Sleep, Derangement attributes +20%
Категория: Механика | Добавил: NickelBack (06 Февраля 08) | Автор: Денис
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